How to Develop Yourself as PRODUCT MANAGER.
By the end of this article, you will:
- Apply principles on learning
- Solve problems regarding how to learn
- Define a habit learning plan
- Understand the difference in traits and skills between good learners and bad learners
Priciple #1 — Iteration
This one is very obvious, many of you need to know how to properly apply it. Failure results in a lesson, but most people might not get the dopomaine spike when failing, becauase they fail to regulate their emotions to focus more so on the lesson. For example, if someone dies in combat, the platoon leader should not say “Someone died today when reflecting on his day”, instead say “I learnt how might I avoid [this event I could not control] next time so he/she and his/her family does not have deal with the pain and agony of loss”.
Principle #2: Learning how to control the siutations without control is a valuable skill.
Examples of how-to guides that are conherant with this principle:
How to deal with toxic teammates?
How to recruit and retain product designers in this high rate of resignation?
How do I deal with the genetics of my parents and possibly inherit genetic disorders?
How do I counter evil in russia and in ukraine?
How do I deal with a professor who does not know how to teach?
This are all skills that have a uncontrollable element to it, we cannot control the Russian Conflict in Ukraine, or the genetics of our parents but it is a skill to find what we cannot control and achieve despite it.
Principle #3: Make an entire flowchart of the sequence and your end learning goal and look at those who succeeded at the level you want, but also those who failed to get to the level you want?
NBA Hall of Famer — 1%
NBA ALL DECADE — 10%
NBA ALL STAR — 30%
NBA — 40%
College Confrence All American — 50%
College — 60%
Highly SCOUTED IN HIGH SCHOOL — 65%
HIGH SCHOOL — 70%
NEVER MADE HIGH SCHOOL VARSITY- 100%
- These are not accurate at all, but they are a example of a funnel, if one wants to make the NBA Hall of Fame but failed to, he failed, even if he was a 13 time all star with a career ending injury becauase that was his GOAL. However, he still made it high enough to the next level below that. Homestly, don’t analyze sucess, analyze what made people successful at a certain level, but analyze why their process did not allow them to make it to the next, they they are still struggling to make it to THAT NEXT LEVEL, see what changes they might make so they can get to that next level. Overall you want to see the difference between a HALL OF FAMER OR HIGHLY KNOWN PROFESSIONAL ATHLETE IN THAT SPORT, not just the question “Why did [x person] Not make the Hall of Fame]
Principle #4: C does not equal C
Never look at how do 2 vaiables coorlate but why 2 varibles cause something. For example, if a pm is learning how to design, he/she finds that billionaires are better at product design, now this does not correlate, but the causation there could be that many billionaires have creative, innovative skills with a systems design approach, so then you understand Billionaire- Creativity — -systems design approach — — product design skill.
instead of Billionaire ∝ GOOD AT P DESIGN.
∝ = proportion symbol.
Principle #5: Quantity
Always set a quantity goal, this ensures you to be specific.
EXAMPLES:
4 COFNRENCES IN 2023
5 BOOKS ON PRODUCT DESIGN
Take 1 SAP Course on Sucess Factors.
However, ensure that you change metrics often, to avoid VANITY METRICS.
listen to 12 contacts from 6 different countries.
Give a speech on your how to apply influencer marketing at a tedX Conference.
Learning Habits:
Examples
Taking Notes
Teaching it
Make sure you would apply learning habits every time you learn something, whether it was from what somebody said during a conversation.
Homework:
Make a mmemomic on my leearning principles:
Examples of Good Learners and Bad learners:
Good Learners are:
Determined
Metacognitive
Hard Working
Resourceful — No money for a confrence- they find a way1
Leaders — they would teach a skill to somebody else. Example — a product manager who gets a paradigm shift at an event and dicusses that with his/her team.
invents techniques to further the subject matter — Creating, not just consuming and borrwing knowledge.
Examples include Issac Newton,
Ken Schwaber and Jeff Sutherland — Founded Agile
Pat Roy — Butterfly
https://www.si.com/nhl/2016/03/29/patrick-roy-goaltending-impact-nhl-montreal-canadiens
Bad Learners are:
Lazy
Fixed Mindset
Focus on what they cannot control and learns skills that doesn’t involve a “uncontrollable factor”
- Does not invent skills and techniques to further the subject matter.
Therefore, I hoped you like my article, good luck on learning for product management.
